
In this example we will create a radial audio wave by substituting the (x,y) values with the points on a circle:
x = radius * cos(theta);
y = radius * sin(theta)
x = (sound sample * multiplier + radius) * cos( angle interval * loop counter);
y = (sound sample * multiplier + radius) * sin( angle interval * loop counter);
import ddf.minim.*;
import controlP5.*;
//declaration of minim object
Minim minim;
//audio input variable
AudioInput sound;
//declaration of ControlP5 object
ControlP5 cp5;
//sound amplitude multiplier
float amplitude = 150;
//size of radial wave
float radius = 20;
void setup() {
size(1000, 500);
minim = new Minim(this);
sound = minim.getLineIn(Minim.STEREO, 1024);
cp5 = new ControlP5(this);
cp5.addSlider("amplitude")
.setPosition(40,40)
.setRange(0,1200)
.setSize(200,20)
.setValue(400)
.setColorForeground(color(20,200,200))
.setColorLabel(color(255))
.setColorBackground(color(70,70,70))
.setColorValue(color(0,0,0))
.setColorActive(color(0,255,255))
;
cp5.addSlider("radius")
.setPosition(40,80)
.setRange(0,200)
.setSize(200,20)
.setValue(50)
.setColorForeground(color(20,200,200))
.setColorLabel(color(255))
.setColorBackground(color(70,70,70))
.setColorValue(color(0,0,0))
.setColorActive(color(0,255,255))
;
}
void draw()
{
background(0);
stroke(255);
//creare a radian step size for angle interval based on 1024 sound samples
float radians_step = 2*PI/sound.bufferSize();
for(int i = 0; i < sound.bufferSize()-1; i++){
////calculate positions to create a line based on a circle
float xpos1 = width/2 + (sound.mix.get(i)*amplitude+radius) * cos(i*radians_step);
float ypos1 = height/2 + (sound.mix.get(i)*amplitude+radius) * sin(i*radians_step);
float xpos2 = width/2 + (sound.mix.get(i)*amplitude+radius) * cos((i+1)*radians_step);
float ypos2 = height/2 + (sound.mix.get(i)*amplitude+radius) * sin((i+1)*radians_step);
line( xpos1,ypos1,xpos2,ypos2);
}
}